Special thanks to Elevate Ventures
First off, thank you SO much to Jacob Schpok of Elevate Ventures for leading us with patience during our strategy summit! Below I have outlined some critical takeaways from our fantastic session in March:
We are all aligned with our vision for our small but mighty company – even if we can’t get it into one sentence! LOL!!
We heard from our parent and kid players that fun must come first! We must focus on building interactions that leave the kids asking for more!
Inclusive & Accessible
STEM education presents challenges that are difficult to overcome for many groups in society. Our educational games must be available to and connect with kids across gender, socioeconomic status, race, and academic ability. This conclusion stems (no pun intended) from our mission exercise where we settled on light-up Toms as our “shoe doppelganger.” I heart the funky, aspirational people on our team!
Tech for Disruptive Effect
Augmented Reality may be the hippest tech now, but we don’t want to limit ourselves. We want to find and deploy the best tech to deliver STEM ed like never before!
Interactive games to deliver conceptual nuggets of information must include “what if” experimentation. We saw one child include 20 batteries in one circuit – never saw that coming! We also saw players tap Atom to see what he would do. Free-build areas will leave room for the imagination to run wild, and in the future allow the combination of pieces and characters from different sets! Our educational games must promote exploration and experimentation with every experience!